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Kamis, 27 September 2012

Call of Duty: Black Ops 2 – Multiplayer for Everyone

Millions of people play Call of Duty every year, but many of them don’t experience everything the games have to offer. For some, Call of Duty games have become campaign-only experiences with multiplayer being looked at as “too unapproachable” or “intimidating.” Even some of the players killing one another online every day never do things like Prestige or use the film systems, often because they don’t want to lose their progress or it’s too overwhelming, respectively.

Rather than just rehashing the same multiplayer modes and other tools, developer Treyarch is attempting to employ a number of smart tweaks to known systems in an effort to make Call of Duty: Black Ops 2 the most approachable Call of Duty to date. They want you, person-who-only-plays campaign, to jump into multiplayer and learn the ropes with people who make you feel competitive. They want everyone to create films with as little or as much effort as they want. They just want you to feel like Black Ops 2 was made for you, whether you’re a headshot master or the type of person who can’t seem to keep your gun straight.

Any of the millions of people who have gotten into Call of Duty over the years have probably experienced the hardships of starting out. You come into the game after the franchise has been out for years, or maybe even jump back in to the new game after it’s been out for a few months, and you get your ass handed to you. You just can’t compete with a legion of hardcore fans that have way more hours than you to hone their skills, and thus some of you put down the controller in frustration, never to return.

To combat this, Treyarch is first and foremost introducing Combat Training, a series of special takes on team deathmatch and Black Ops 2’s objective-based modes. Here players can level from 1-10, facing off against teams that have a mix of human and AI opponents. When they hit level 10 they’re no longer allowed to participate, though anyone can still do “Bot Stomps,” teaming up with five of their friends and just murdering AI opponents for no experience. The hope is that the Combat Training modes will ease new players into the game’s multiplayer in a less-harsh environment, and that things like Bot Stomps will allow them to fight easier enemies and experience some of the game’s cooler things, like the Kill Streak-replacing Score Streaks. Even skilled players could find something to enjoy in Bot Stomps, as Treyarch views this as an excellent way for clans to plan out tactics and practice them in private before taking them out in real matches.

Of course once you get a bit of multiplayer experience under your belt you get to build a class, and Treyarch is completely redoing Black Ops 2’s loadout system to make it intuitive for all users and still feel like something new for longtime fans. Referred to as the “Pick 10 system” (which you can read about more in our previous coverage), this is where you get the most flexible loadout system ever implemented in a CoD title. Every gun, attachment and perk has a value of one, and in the Pick 10 system you get to choose a loadout of your own devising that combines most any combination of them. For instance you could take a primary weapon with two attachments, a secondary weapon with the same, then two perks and two grenades. Or you could use Wild Cards, which take up a precious slot but in turn allow you to break a game rule, to go all out on a primary weapon and give it three attachments and then use another Wildcard to take four perks instead of three. The sheer number of combinations you can do is pretty incredible, and should give even seasoned fans a lot to think about and fun ways to experiment with their loadouts.

If the Pick 10 system sounds too overwhelming for new players they can also use pre-made loadouts or tweak these to suit your personal playstyle. Additionally, you won’t have everything unlocked at once, but instead will have to hit the right level to unlock the option to use tokens (earned through leveling) to permanently unlock the gear.

Maybe you don’t think the Pick 10 system lets you take enough gear, or maybe you wish that you could play multiplayer with just your friends. Well, for you Treyarch’s including a robust Custom Games mode in Black Ops 2. You can choose between any of the modes, add bots, restrict content, modify the Pick 10 system so you can choose as few as three or as many as 17 items, and more. If you want to create your own take on Capture the Flag or Kill Confirmed and then play with your buddies then Treyarch wants you to do so. With Custom Games it’s like Treyarch is trying to tell you that they don’t care how you play, just that you’re playing.

If all you want to do is play team deathmatch you can do that, but for people looking for something new you can check out the new Hardpoint mode, as well as multi-team battles. Hardpoint is essentially Halo’s Crazy King, with capture points that bounce around the level, forcing each team to see who can hold it the longest before it up and moves again. It’s nothing revolutionary, but it’s a great addition to Black Ops 2’s multiplayer suite.

The multi-team battles, though, they really change up the dynamic of a multiplayer match. You can play three teams of four or four teams of three, with up to 18 players in a Custom Game match. The only modes currently available in multi-team battles are team deathmatch, Hardpoint and the returning Kill Confirmed, but even with the limited list this mode makes for a great alternative to standard matches. Each team essentially turns into a roving pack, with teamplay and communication becoming crucial. Multi-team battles end up having the frantic pacing of a free-for-all match with the teamplay of TDM. It’s a weird mix that just works, and is a hell of a lot of fun.

If you decide to spend the time to level up you’ll have the option to Prestige in Black Ops 2, only now you don’t lose your Challenge and weapon progress. Let me restate that, because it’s a big deal: You don’t lose your progress when you Prestige in Black Ops 2. Instead, Prestiging earns you a token you can use to ignore level requirements and unlock an item permanently, as well as one of three additional options: an extra slot for Custom Class slot; reset your stats just like you would in previous versions of Prestige; a refund that you can use at any point during your Prestige level allowing you to get all your unlock tokens back and spend them how you see fit. The reset option is there for the hardcore players who liked the challenge of starting over, but the other choices exist because they want more people to participate in Prestiging, which previously the studio found people avoided. With 10 levels of Prestige available, and emblems available for each that showcase just how much of a badass you are, the hope is that Black Ops 2 Prestige system will draw people in like never before.

Once Treyarch has all of us playing hours and hours of Black Ops 2 multiplayer, they want us to get involved with the community. One part of this strategy is the built-in shout cast capabilities, which Treyarch hopes will build up a whole new wave of Call of Duty personalities. The other part of this is improved Theater. Just like before you can cut together your games, editing short films that showcase your skills or maybe show a hilarious failure. For some people, though, the system was too complicated and time consuming, thus they avoided it altogether. To better serve these parts of the audience, Treyarch has created a one-button system where you can take any match you’ve played and have the editor pick out the highlights and cut it together in seconds. After that it’s easy to upload it to the internet and spread it around, or go in with the editing tools and tweak it to your liking. On the flipside the Theater mode also has even more tools to let ambitious film makers create elaborate scenes, such as the “attach to object” tool that lets you stick the camera to parts of the world, including things like rockets as they fly out of an RPG. The goal is to cater to both extremes: the lazy or less-interested players who don’t want to take the time to create a film, as well as the future Martin Scorceses of the world.

Call of Duty: Black Ops 2’s multiplayer probably won’t change your mind if you dislike the franchise already, but with so many smart changes to previously established systems it just might manage to win over a few new fans, as well as surprise the hardcore with it's twists on the formula. The tagline for Black Ops 2 is “The future is black,” but with what I’ve seen so far I’d say it’s better written as “The future is bright.”


Source : feeds[dot]ign[dot]com

Rabu, 26 September 2012

Winter Soldier #11 Review

Some how, each issue of Winter Soldier gets better and better. This is consistently one of Marvel's best books. No contest. It showcases everything that made Ed Brubaker's run with the Captain America universe so fantastic. The only problem with this series is that every month, we get a little bit closer to its end and a little bit closer to Brubaker's departure from the world of Marvel. That's actually more than a problem, that's downright depressing.

In this issue, Bucky joins forces with Hawkeye (and his ridiculous sunglasses) to hunt down the brainwashed Black Widow. There's some detective work, a few twists and turns, and a brief throw down with AIM. The dialogue is great; the story is dark and compelling. The mystery just keeps growing. It's typical Brubaker and typical Brubaker is a very, very good thing.

Butch Guice does his usual magic with his pencil work. There's a dark, muddy quality to the book, like this is corner of the Marvel Universe where few superheroes would dare to tread. The killer look of this issue is enhance by the awesome talent of Bettie Breitweiser. Her color art is seriously mind blowing. The reds and oranges look like fire, burning up the darkness on every page. And yet, the book still feels dark, like it's drenched in shadows. Everything about the Winter Soldier is brilliant. This series is so freaking good, it'll make you weep.

Benjamin Bailey is an anagram for Awesome McStudly. Seriously, if you squint, it works. Maybe not. What's an anagram?  Follow Benjamin on Twitter, or find him on IGN.


Source : feeds[dot]ign[dot]com

Senin, 24 September 2012

11 Incredible Skyrim-Inspired Minecraft Builds

Happy Minecraft Monday! This week we bring you some of the most-impressive Skyrim-inspired builds around. Users have recreated almost everything, from the seedy streets of Riften to the idyllic shops of Whiterun. Even the Dovakiin himself has been given the Minecraft treatment. Check it out:

1

Solitude might be Skyrim’s most impressive city, and it looks great in Minecraft too.

Source: Chemicalweapons

2

Here’s a closer view.

Source: Chemicalweapons

3

The Mage’s College of Meridia build is inspired by the Winterhold Mages College.

Source: Block_Fortress

4

Dragonreach fits right into Minecraft’s blocky landscape.

Source: Chemicalweapons

5

Alduin himself has been recreated out of stone, metal and more. He stands over 150 blocks tall.

Source: UberDarKnight

6

Here’s another Skyrim-inspired Dragon.

Source: Block_Fortress

7

Some builders focus less on epic structures and more on nailing the feel of Skyrim’s small villages

Source: Vinsenseable

8

Riften’s Canals look great. Think there’s a Thieves Guild underneath?

Source: Smokeysamcat

9

Some users are modding the game itself to make it more Skyrim-like.

Source: Madcrazydrumma

10

Even the Dovakiin has been given the cutesy pixel-art treatment.

11

Bleak Falls Barrow’s imposing stone arches and stairways have been faithfully recreated.

Source: Keanununocitum

12

Bonus: The Imperial City from The Elder Scrolls IV is all kinds of ridiculous.

Source: EpicQuestz

And there you have it! Impressive stuff, right? Even more impressive, many of these Skyrim projects are ongoing and will only improve further in the coming weeks and months. There are even groups working to recreate the whole of Tamriel!

Justin is Editor of IGN Wireless. He also plays way too much Minecraft. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

FIFA 13 IGN Live Replay Now Available

If you tuned into last week’s IGN Live FIFA 13 you will have learned everything you need to know about the game before it comes out this week. But if you missed it don’t fret, because we’ve pulled everything together and now have the complete, two-hour stream ready for your eyeballs.

IGN’s FIFA 13 reviewer Daniel Krupa talks through all the new features and schools Alex in the art of scoring. Indie rockers The Enemy, who feature on the soundtrack, swing by to check out the game for the first time, plus FIFA producer David Rutter talks through this year’s biggest innovation, Matchday.

Want more? UK FIFA champ Ty Walton gives a pro’s-eye view of the new game before making way for the show’s special guest, Alex Oxlade-Chamberlain. It was the first time the Arsenal star – one of the new faces of FIFA this year – had actually played the new game, but he still demonstrated why he’s one of the most exciting talents in English football right now by thumping two past Daniel.

If you love FIFA then you really should check out the livestream in full. And don’t forget, find out what we thought of the game with IGN’s review.


Source : feeds[dot]ign[dot]com

Kamis, 13 September 2012

Get All The New Wii U Info Here

Nintendo revealed an absolute ton of information about the Wii U today, including launch details for every territory and new game details. Here's everything that happened during the Japanese, North American and European Nintendo Direct broadcasts, all in one place.

LAUNCH DATE AND PRICE

The Wii U will launch in North America on November 18th, Europe on November 30th and on the 8th December in Japan.

It comes in two models: Basic and Premium. Basic comes with 8GB of memory, the console, a gamepad, sensor bar, HDMI cable and AC adaptor in the US, and without a sensor bar in the EU. Premium comes with 32GB of memory, console, gamepad, charging cradle and stands for the console and gamepad, and Nintendo Land.

Premium also comes with a Nintendo Network Premium Subscription, which gives you discounts on Nintendo games bought online. According to Nintendo EU's press release, it is "a reward programme that grants points for digital purchases in Nintendo eShop. Valued at around 10% of the original Nintendo eShop price, this credit can be used against future purchases once you reach a minimum of 500 points."

The price in the US is $299 for the Basic and $349 for the Premium. Nintendo never announces prices for Europe due to previous issues with the EU, so it'll be up to retailers to decide. Early listings ranged from £210 to £320. Tesco currently has it at £249 for Basic and £299 for Premium.

THE GAMES

The launch day games in Europe have been confirmed as New Super Mario Bros U, Nintendo Land, FIFA 13, ZombiU, Rayman Legends, Mass Effect 3, and Call of Duty Black Ops 2. There's no definite list for the US, but we can assume it will be very similar.

The biggest surprise of the day was without a doubt Bayonetta 2 (yay!), which was announced as a Wii U exclusive. Wow. Platinum Games' other Wii U title, cute superhero-strategy mashup Project P-100, was retitled The Wonderful 101.

On the multiformat side, Activision and Nintendo finally confirmed Call of Duty: Black Ops 2 for Wii U. Activision is also bringing Skylanders Giants to the party. We'll be seeing Aliens: Colonial Marines in the "launch window" as well. Tekken Tag Tournament 2 will have new, Wii U exclusive content - including Nintendo costumes and power-ups. An Ultimate edition of Monster Hunter 3 will be coming to Wii U as well as 3DS from Capcom. The full line-up of Nintendo Land mini-games is also now out in the open.

Nintendo released a list of over 50 launch window games in North America and Europe - that's games released between November and the end of March. You can read the full list right here.

IT BEGINS. Stay with IGN for everything on the Wii U in the run-up to launch.

UK Games Editor Keza MacDonald wasn't totally sold on the Wii U when it was announced, but has really warmed to it since this year's E3, and will now definitely be getting one. Follow her on Twitter here, or on IGN.


Source : feeds[dot]ign[dot]com

Rabu, 12 September 2012

Journey Into Mystery #643 Review

It's a good thing Everything Burns is shipping at such a rapid pace. Last week's installment revealed that Loki's former partner and BFF Leah was plotting his demise. I would hate to be kept waiting any longer than necessary for an explanation.

Luckily, Matt Fraction and Kieron Gillen waste no time in getting to the heart of the matter. The explanation for Leah's sudden turn toward villainy is not only surprisingly satisfying, it pays off on material Gillen set up in the first arc of Journey Into Mystery. As I mentioned last week, this crossover is far more of a payoff to Gillen's series than it is Fraction's. Not only is it building on the framework Gillen set up, this issue hinges the conflict on Loki's shoulders more squarely than before. And as ever, Loki is more than up to the task of carrying the story. Gillen tackles him from a significantly different angle for most of this chapter. It seems almost certain that the newest revelation is merely a red herring, but it should be a fun ride while this story beat plays out.

The writers offer up some entertaining material involving the other Asgardians as well. Most notably, Volstagg settles uncomfortably into his new role as Asgard's steward. While there's a bit of comedy to this subplot, there's also a genuine sense of despair at the dark days facing his kingdom. The character has and continues to fare well in this book. The battle scenes across the Nine Realms are also enjoyable, though once again annoying brief and limited in scope.

The biggest problem with Carmine Di Giandomenico's artwork is simply that he isn't Alan Davis. The two styles really clash in the transition from series to series. It's a shame Doug Braithwaite couldn't have returned to deliver the same epic fantasy style he delivered during Fear Itself, as his style would have been a much stronger match for Davis'. Di Giandomenico's pages work well enough, they're just a bit cluttered at times. His Loki also has a tendency to shift dramatically in age from panel to panel. This may actually be an intentional effect, but if so, it doesn't work as well as it should.

Now that fans needn't worry about the Loki/Leah relationship being trampled, they can resume enjoying what is a very dramatic and worthy finish to Gillen's run.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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