Tampilkan postingan dengan label september. Tampilkan semua postingan
Tampilkan postingan dengan label september. Tampilkan semua postingan

Selasa, 25 September 2012

Looper: Joe Vs Joe Mission

In the run up to the release of the awesome sci-fi thriller Looper starring Joseph Gordon-Levitt and Bruce Willis on Friday September 28, the filmmakers are giving you the chance to become a real-life looper by joining a UK-wide online race.

There are ten online missions dotted around the internet, with exciting spot prizes up for grabs for completing each mission. Complete all ten missions and you'll be entered into a draw to win a iPhone 5 and the chance to interview director Rian Johnson!

To get involved all you need to do is sign up at JoeVsJoe.co.ukOnce your profile is created, players will receive updates on the official site, Facebook and Twitter, telling them where to go to unlock daily missions. Missions will be hidden on websites, Twitter, Facebook and in cinemas. By completing the missions and entering their answers in the Joe Vs Joe website, the trainee Loopers unlock and receive a fragment of a map that will eventually reveal the location of their other self.

IGN's Mission

When you're a young Looper like Joe (Joseph Gordon-Levitt), you get the girls, the cars and the money as standard - but you've got to keep your eye on the ball. Test your own smarts by watching the below trailer and tell us: What colour is the lampshade that levitates?

Visit www.JoeVsJoe.co.uk to input your answer now.

Entering this ninth mission today on IGN will give you the chance to win a Storm Blackout watch, but if you've entered every mission over the past nine days - and play the final task tomorrow, you could win an iPhone 5 PLUS the chance to interview Looper-director Rian Johnson. The Storm Blackout watch, which is water resistant to 50m, has super matte black links and lazer dial which changes colour under different lighting. This watch also has a 3D dial with edge to edge glass and STORM’S signature rotating disc date feature.

Full competition terms and conditions can be found at www.JoeVsJoe.co.uk 


Source : feeds[dot]ign[dot]com

Senin, 24 September 2012

Dishonored IGN Livestream This Week

IGN has been excitedly following the progress of Dishonored since its announcement, but now you can see what all the fuss is about for yourself. This Wednesday (26 September) from 7.30pm BT (or 11.30am PT if you’re in North America, and 4.30am AEST Thursday 27 September if you’re in Australia) IGN and Bethesda will be showing off the Kaldwin’s Bridge level of the game, not once but twice, to demonstrate the countless different ways you can get through the game.

The livestream will be taking place at an event in central London and one of the game’s developers will be on hand to provide insight into the game. Then, directly after the playthrough, we’ll be linking up live with Arkane Studios president Raphaël Colantonio and co-creative director Harvey Smith for an exclusive question and answer session to find out more about Dishonored.

Of course, you’ll be able to catch it all on IGN – indeed, on this very page – so don’t forget to bookmark in preparation for Wednesday’s unveiling. And if you want to get involved, simply Tweet your question to @IGNUK using the hashtag #IGNDishonored.

See you Wednesday!


Source : feeds[dot]ign[dot]com

Senin, 17 September 2012

How to Play Games, Win Friends and Influence People

It's September, which means the streets dance with the flutter of turning leaves, the sun dips quietly toward the night earlier and that guttural, paranoid fear of being back within the terrifying clutches of school has officially returned. Between the nightmare that is day to day academic judgment and the very feasible worry that you'll never live up to the lofty dreams and ambitions created by teachers, parental units and your own spiraling inertia as you careen towards the real world, where will you find the time to play video games?  Well luckily, you're young and the world isn't as tiny as you think it is. And growing up is tough! You have to do real things with your time, like go to IKEA and meet your significant other's parents every year when you screw things up with the last because they're like "why do you have a Super Mario action figure in your bedroom?" and you get really defensive and accidentally yell at them and they realizes they can do better. So many real world responsibilities!

But remember, you're not alone. In your school right now are a bunch of gamers just like you who can't wait to get home or head back to the dorms and play video games. And who can blame them? Back in high school and college, gaming was a great escape from what we thought was an all-consuming world of tests and lectures. So great that I gathered some of my friends here to reminisce about some of their favorite multiplayer gaming moments. These are the stories of friendship, of heroes working in unison or battling against each other for a greater cause: that video games are awesome and that school isn't. Here are the tales from IGN's vintage vaults. We hope you enjoy them, and if they're written terribly, maybe we should have paid more attention in school.

Ryan Clements, Features Editor - My sophomore year of college, I hungered for Devil May Cry 3 like a stumbling party-goer hungers for late-night burritos. Eager. Desperate. One of my best friends from down the hall, Hilario, wanted Gran Turismo 4 with the same level of anticipation. It had launched just a week or so earlier. We decided to make an event of our purchases. We carved out a huge chunk of time between classes and homework to play the games in my room. We would alternate between them in dizzying succession. We dubbed this great day in gaming history “Gran Devil Turismo May 4 Cry 3 Day.” After sitting patiently through a few laps in Gran Turismo 4, we switched to Dante and all his pizza-eating antics. We didn’t switch back for the next 24 hours. Hopefully Hilario forgives me.

Nic Vargus, IGN Tech Editor - After my high school friends had graduated and dispersed to colleges, jobs, and unemployment lines across the country, we pledged to meet up once a year over the only thing we had in common: sports. Just kidding, I mean video games, obviously. We called these rendezvous "H24," and every year we'd cart our original Xboxes, 30 bombs of Mountain Dew, and ethernet cables to my friend Mike's basement and play Halo 2 for 24 hours straight.

We did this every January 1st for years. I can't tell you how many absolutely epic games of Capture the Flag, Tower of Power, and Rumble Pit happened in those 24 hour segments, but I can tell you each year we rekindled our friendship over that game. While we don't still meet up and LAN each year, Xbox Live has made it so many of us have never lost contact.

Anthony Gallegos, PC Editor - It wasn’t uncommon for me and my friends to ditch class in high school so we could play Bushido Blade II. At the time we all had a mild obsession with Asian martial arts, so Bushido Blade scratched an itch most other fighting games didn’t with its one-hit kills. Of course fast food binges went hand-in-hand with these epic matches, and countless Taco Bell burritos fell alongside the bodies of our opponents. I still see the disc in my game binder now and again, but, just like a powerful doomsday weapon, I don’t pull it out lest I face the onslaught of burritos that comes with this awesome, often overlooked, fighter.

Ryan McCaffrey, Xbox Executive Editor - I roomed with my best friend for freshman year of college, and all we did when we didn’t live in the same tiny dorm room was play video games, so you can imagine how that first year of higher-education went. We had our respective high-end gaming PCs set up on opposite walls, so we sat back-to-back and did almost nothing but game…when we weren’t in class, of course (*cough*). Given that our freshman year was fall of 1998, a metric sh*t-ton of amazing games came out. We went one-on-one in Half-Life deathmatch (crossbow, how I love thee…) on a near-daily basis. We passed the controls back and forth playing Carmageddon II, laughing hysterically at each new pedestrian-exploding crash. It was an amazing time in my life…until the spring semester, when EverQuest released and took over my best friend’s soul. Still, if I had a time machine, I’d love to go back to that dorm room, just for a day. No responsibilities (uh, besides my studies, I mean…), just my best friend for life and round-the-clock video games.

Colin Campbell, Features Editor - Moosehead, the Lavers twins and me used to bunk off school to go down the launderette and smoke ciggies. I was running a nice little earner at the time, buying chocolate boxes from a clearing warehouse and selling them to other kids on the bus and to teachers outside the staff room. They were great ugly things with gaudy Victorian pictures of flowers. I guess it must have been around Mother's Day at the time, because I was marking up by 100%. Anyway, I had some spare cash so we played a bunch of Frogger and we smoked a lot of Benson & Hedges and we enjoyed it. In this way, I kept the Lavers twins from killing me, because they were naturally that way inclined, and Moosehead from killing himself, because only arcade games and fruit machines and maybe saveloy-and-chips kept him from the brink of despair. I suppose, on the downside, I avoided hearing about Chiang-Kai-Shek and plate tectonics for at least a decade, but, in retrospect, it was a good trade.

Mike Drucker, Lead Writer, IGN - When I was in high school, I really wanted to make video games, so I took a lot of computer programming classes. Luckily, those machines could run Quake 3 and Unreal Tournament so we learned absolutely nothing. None of us. Not a person. Thirty people and zero knowledge of programming. Oh, we could shoot each other in the face – we learned that just fine. And putting Bill Clinton and Simpsons characters in Quake 3? Yeah, we were on board. But when it came time to take the actual AP test for computer programming, we all opened our test books, stared at the questions, and then went outside to play kick ball. Because we knew nothing but how to slaughter each other on the virtual battlefield. And you know what? I never did learn programming. But our teacher was soon fired after that. I like to think it was because of that beautiful school year when he totally failed to do his job.

Brian Altano, Executive Editor of News & Features - During college I think I spent more time in Mario Kart 64's Block Fort than I did in the actual college parts of college. I've spent so much time in Block Fort that if Block Fort was a place on Foursquare I would be the Mayor of Block Fort if I ever used Foursquare. I spent so much time in Block Fort that if Block Fort had a phone number all of the numbers in Block Fort's phone number would be kind of worn out and yellowish on my phone from all the times I called up Block Fort like "YO, BLOCK FORT, LET'S HANG OUT!" I spent so much time in Block Fort that I can't even play multiplayer modes in other Mario Kart games because they're not as fun as playing in Block Fort.

Block Fort is like my one that got away. When I'm like 85 years old and I'm making the world's saddest whiskey face at a bar by myself and the young, lively bartender asks me what my one regret in life is, I'll say I wish I could have spent more time in Block Fort. Over the years the Block Fort multiplayer matches went from four players to three to two, to just me sitting alone in Block Fort remembering all of the good times, but that's the thing about Block Fort: it just totally encapsulates exactly what makes real life so great. Four equally colored, interconnected towers covered in banana peels and dead turtle shells populated by kart riding dinosaurs and stereotyped Italians under a ticking clock. Actually, that's nothing like real life, but Block Fort is still the most magical place in the world. Block Fort.

Casey Lynch, Editor-in-Chief -- Week nights during my college career were spent listening to Slayer and NOFX, playing Magic: The Gathering, and on the really good nights, assembling an army of friends and gear to play Doom deathmatch.  Saying “playing” Doom puts it mildly. Doom deathmatch  was my introduction to LAN parties, and by LAN parties, I mean kids stampeding into each other’s houses with a mess of cables, power strips, card tables and icy cold beverages, racking up frags and blowing each other to bits into the wee hours of the morning. This inevitably resulted in spirited but friendly yelling matches, and the occasional outrageous wager, but when we were hunched over in the flickering glow of our boxy CRT monitors, we were alive. I can’t tell you how many classes I missed the morning after Doom nights. Other than Halo LAN parties years later, no single gaming experience has come close to those early deathmatch days. I really miss it.

What games got you (or are still getting you) through school's most stressful days? Let us know in the comments below, and remember, no matter what you'll always be MY favorite commenter.

Brian Altano is IGN's Executive Editor of News & Features. Follow him on Twitter. He's really happy he doesn't have to go to school anymore.


Source : feeds[dot]ign[dot]com

Anna Hutchison Talks Cabin in the Woods on Blu-Ray

One of IGN's favorite movies of the year, The Cabin in the Woods, comes out on Blu-ray and DVD on Tuesday September 18th. New Zealand actress Anna Hutchison (Power Rangers: Jungle Fury's Yellow Ranger!) both delighted and terrified audiences playing Jules, a friendly college gal who's forced into the role of the bimbo, after she accompanies her friends to a creepy cabin that's diabolically hungry for archetypes from American horror movies. We had a chance to talk to Hutchison, who's currently filming a role for the final season of Starz' Spartacus, about working on Cabin and the much-anticpated release release of the film.

Check out IGN's Review of The Cabin in the Woods here!

"We were filming stuff for the Blu-ray all through the shooting," Hutchison told us. "So when we were filming on the set, there'd always be another camera off shooting extra material. Also Fran [Kranz] was doing a behind-the-scenes video, but then I think he forgot to keep up with the filming. I've seen some of the extras that are put together though and they're really neat. Because there's just so much other stuff going on in the film. And also Joss [Whedon] and Drew [Goddard] are such wonderful men and there are a bunch of excerpts in there where they get to speak and talk about their ideas. And it's not just one idea, it's many ideas. A lot of the people watched the movie, and will buy the Blu-ray, because it's Joss and Drew's creation. They're already fans of their work. So they'll definitely want to hear their commentary. Plus, they're funny as all hell. And there's a couple of bloopers, and us talking about one another."

Anna Hutchison and Kristen Connolly from The Cabin in the Woods.

The road from page to screen was not an easy one for Cabin in the Woods. The film was originally scheduled to open in February 2010 (!), but its release date was pushed back more than once thanks to MGM's financial troubles (Lionsgate would ultimately release the film) - meaning the cast and crew had to wait an especially long time to hold onto so many secrets regarding the films many twists and turns.

"I think I just kind of called up Drew and Joss and Fran a lot and whenever we'd be chatting, if ever I needed to spill anything, I'd just keep it in the circle of people who knew what was going on," Hutchison recalled. "I just kept it close. And that way I still got to talk about it without letting it out. And plus, I think it was close to the first day of shooting, but the script had already been released on the internet. So if people wanted to know what was going on -- the die hard fans who like to know everything ahead of time -- they could have found it out way back when."

If you haven't seen Cabin in the Woods, you'll probably want to avert your eyes at this point (and go get the movie on Blu-ray or DVD!), as major spoilers follow.

"I also chatted a lot with Joss about it and I asked 'Dude, how do you keep things secret?' Hutchison noted. "And Drew as well, back when he was writing for Lost. So I just followed the leaders in a sense, since they'd been doing it for years. But it was hard. Because you know how when my head gets cut off? I mean, we can talk about it now. But that scene. It was one of the most incredible experiences I've ever had. I had just had a 20 hour flight and I had gone through immigration and I'd met Joss and the rest who had come for me. And it was in the afternoon and I hadn't slept in about two days and they said 'We're going to put you in a head cast.' And I wanted to tell people about this, because I never had a head cast before. But then they'd ask 'Anna, why were you in a head cast? What happens to you in the movie?' But it was one of the most scary and exhilarating moments ever. Because I felt like I'd been buried alive. If you've ever had your head cast, you know what it feels like. It was out of control."

"But I had to keep that under wraps," Hutchison added. "And even though a lot of people say that when you're attached to a horror movie the chances are that you die and people would expect that, I still wanted to say 'Yeah, but it was the coolest death scene in the whole wide world.' But the whole experience was good because it taught me that I could do it and that I can do it. For three years. So if anyone wants to hire me onto some sort of top secret project, I'll be prepared."

With close to a thousand people turned into one of sixty different monster types, Cabin in the Woods definitely distinguished itself among the genre for its effects and imagination. Hutchison herself had never experienced anything like it. "With Power Rangers, half the footage is shot in Japan and then half is shot with us. And we would get a couple of explosions, but Cabin was incredible," she said. "And all the green screen stuff was incredible. But it was the prosthetics that blew me away. I had never been exposed to the amount and quality of the prosthetics used. And some of the monsters were so unbelievably real that it wasn't even okay to be standing next to them. I mean, you tell yourself 'I know werewolves don't exist but..." So it was really good work. I'm doing Spartacus at the moment, which has a lot of effects. But whereas Cabin is your worst fears come to life, Spartacus is a lot of maiming and killing. So I've been exposed to some really cool stuff in my lifetime."

So what was it like playing Jules, the doomed blonde best friend of the movie's heroine who gets magically transformed into, well, a cliche? "It was a lot of fun and it was really nice to rely on Drew, the director, for some things," Hutchison explained. "I'd just check in with him to see how straight or slutty he wanted me to play it. And how do the fumes work? Do they wear off? And also having Joss there, who co-wrote it, to be able to check in with these guys and see how they wanted it done. But really I just was like 'You've got this awesome part, just go all out for it.' And then, if need be, they can always tell you to rein it back. And as far as the way a lot of the stereotypes are presented, I like the way this one, Jules, plays out because I think that at her core she's really strong and she's a good friend to Dana, and then for her to enter this world of horror was just totally crazy."

The Cabin in the Woods hits DVD and Blu-ray shelves on Tuesday, September 18th.


Source : feeds[dot]ign[dot]com

Jumat, 14 September 2012

LittleBigPlanet Vita’s Street Date Broken

Tweets are currently raging around the ‘net concerning LittleBigPlanet Vita, and how its release date – September 25 in North America – has apparently been moved up. Whether or not this move has been authorized by Sony remains to be seen, but the game is currently in the hands of players well ahead of its release date.

On Twitter, users like MyVitaFeed have pictures of the game in their possession. Likewise, NKilburne has also posted a picture of his Vita’s screen playing the game. IGN reader Vargeth has also provided photographic proof. These copies were apparently purchased from various GameStop outlets.

We’ve also contacted two Bay Area GameStop stores inquiring about the game’s availability. One store said that they had no copies, but the other store verified that they have two copies left. It's unclear if the street date has been broken outside of North America, or by any other retailer domestically.

We reviewed LittleBigPlanet PS Vita earlier this week, and we loved it. Those looking for a new Vita game to play should certainly consider it.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

Nintendo Announces Wii U Showcase Tour

Nintendo has announced it'll be touring the Wii U around the UK to give gamers a chance to get hands-on with the title.

The tour will kick off on September 27 and visit a range of shopping centres, gaming expos and events across the UK before drawing to a close on January 6.

With the console due to launch in the UK on November 30, there's plenty of time for you to try out the console and decide whether it's what you're looking for. A range of titles will be available to try, including New Super Mario Bros. U, Nintendo Land and ZombiU.

Alongside this, there'll also be the chance to win prizes and try out upcoming Nintendo 3DS XL titles before they launch, including the latest Pokémon and Mario adventures.

The full list of tour dates is below:

  • Eurogamer Expo, London: 27 – 30 September
  • Braehead shopping centre, Glasgow: 11 – 14 October
  • Play Expo, Manchester: 13 – 14
  • Westfield, Derby: 18 – 21 October
  • MCM Expo, London: 26 – 28 October
  • Highcross Shopping Centre, Leicester: 1 – 4 November
  • The Bullring, Birmingham: 8 – 11 November
  • Westfield Stratford City, London: 15 – 18 November
  • Metro Centre, Newcastle: 22 – 25 November
  • Gadget Show Christmas, London: 30 November – 2 December
  • Westfield, London: 6 – 9 December
  • Centre: MK, Milton Keynes: 13 – 16 December
  • Arndale centre, Manchester: 3 – 6 January

Luke Karmali is IGN's UK Editorial Assistant. You too can revel in mediocrity by following him on IGN and on Twitter.


Source : feeds[dot]ign[dot]com

Selasa, 11 September 2012

Win Big With Resident Evil Retribution

To celebrate the impending release of Resident Evil Retribution in UK cinemas on September 28th, we've put together the most incredible Resident Evil-themed prize for you to win. Up for grabs in this amazing bundle is:

  • 3D TV
  • Surround Sound System
  • Blu-ray bundle of the first four Resident Evil films (Resident Evil, Apocalypse, Extinction & Afterlife)
  • Sony PlayStation 3 160GB
  • Resident Evil 6 for PS3

HOW TO ENTER

To be in with a chance of bagging this incredible prize package simply head to the IGN Resident Evil Retribution microsite which you can find here:

http://uk-microsites.ign.com/residentevilretribution/

Watch the video intro from the star of the film Milla Jovovich and then click the orange button marked 'Enter' at the bottom of the screen. You need to submit your details before October 14, 2012 to be in with a chance of winning.

This competition is open to IGN readers in the UK, Hungary, Spain, Sweden and Portugal over the age of 18 only. Head to the competition page for full terms and conditions.


Source : feeds[dot]ign[dot]com