Tampilkan postingan dengan label vision. Tampilkan semua postingan
Tampilkan postingan dengan label vision. Tampilkan semua postingan

Senin, 24 September 2012

The Difficulty Discussing Wii U

For the past couple years, Nintendo has attempted to share its vision for Wii U. For many observers and fans, the publisher has struggled to articulate itself well, first in clarifying that this was an entirely new system, and then fully demonstrating its capabilities. Bit by bit, Nintendo's overall message has not only grown stronger, but become clearer, and while there's still much to explain, gamers now have a much better sense of why Nintendo is going down this two-screen path.

"With any new hardware from Nintendo that tends to be a significant innovation versus what's been done in the past, we have to learn how to best communicate that innovation to consumers," Nintendo of America president Reggie Fils-Aime told me at the recent Wii U preview/launch event. Earlier in the interview, Fils-Aime noted that the company wasn't even sure how to articulate the appeal of something like the 3DS's Street Pass. "It was really hard to put it into words, because it is so different and so novel. And yet when I talk to people, Street Pass is one of the things they love most. The quests, the surprise of finding a new Mii on your system."

Fils-Aime noted the entire process of describing a new system to consumers, particularly since Nintendo typically forges new, innovative paths, is a lengthy one that doesn't click into place all at once. "If you look at the early marketing activity for Nintendo DS, versus where we were six years later, it was very different," Fils-Aime noted. "We had to learn how to speak to the consumer in a way that they could understand about what was so fun about this two-screen experience. The same is true for Wii. As a marketing organization, we had to learn how to communicate the fun of a motion-controlled active play experience."

Nintendo's journey with the 3DS has also been well-documented. When the company first unveiled the new platform, its messaging heavily emphasized the glasses-free 3D feature of the system. Nintendo anticipated that aspect to gel with consumers, but that didn't turn out to be the case. The result is what you see today - more talk about games and more quiet releases of StreetPass-based content. The 3D is still there, Nintendo just doesn't mention it nearly as often as it used to.

In some ways, though the system hasn't even hit store shelves, the same is true for Wii U. "For the last year, we've had to learn how to communicate about Wii U," Fils-Aime said. Watching the company move from a GamePad-centric message to something more broad, incorporating discussions of TVii, asynchronous gameplay and Miiverse has truly been a revelation, but each iteration of that message, and each subsequent showing, seems to be refined. Clearly something is working - Wii U pre-orders are rapidly disappearing as retailers anticipate running out of hardware at launch.

Still, challenges remain. Though Fils-Aime told me online play is as common as air, and that Nintendo intended to “give you tons of that air,” the company has yet to truly shed light on that process, including the critical notion of Friend Codes – or whatever iteration of that concept will (or won’t) appear on Wii U.

And Nintendo recognizes some of those upcoming tasks already. “Miiverse has the same challenges. Our vision for this service is unlike anything that's ever been before it… People put it in, maybe, current terms of things that it's most analogous to, and it's not really what this is going to be. It's going to be a very rich, robust part of the experience,” Fils-Aime said, when I asked if current comparisons and assumptions about the service were appropriate to describe a service that hasn’t fully been articulated yet. “One of the things that we've found is that gamers want to talk about other gamers about the fun they have when they're playing games. And that's different from what you do on other social networks. We believe Miiverse will be a very compelling part of the Wii U proposition, just like Street Pass and the Street Pass Mii Plaza have become a very compelling part of the Nintendo 3DS proposition.”

And Nintendo’s job doesn’t simply end once Wii U arrives on store shelves. There’s plenty more to be said about the games coming to the system, and while we have a pretty good grasp of things like Nintendo Land, New Super Mario Bros. U or ZombiU, things get very murky beyond the initial five-month “launch window.” I asked Fils-Aime why his team has been avoiding that conversation, even though some consumers absolutely think long-term when it comes to evaluating whether a console is worth purchasing.

“This is a real double-edged sword, because there are other people who are complaining that [the launch window is too long],” Fils-Aime told me. “What we're trying to do is give the most complete picture of the games that are going to be available now, as well as over the next number of months. That's why we've focused on this launch window, through March 31.”

Yet knowing that some gamers wanted more information, Fils-Aime noted that that more unannounced Wii U games are in development, including some that will release “during the launch window that we haven’t announced yet.” Precisely when we’d learn more information about that software, and who is developing it, is unclear.

With less than two months until the system’s launch, Nintendo still has plenty to reveal about its new system. Just yesterday we learned Wii U will be region-locked, but we still need to learn more about system transfers, launch day software, online capabilities, Miiverse and plenty more. Nintendo may have clarified its vision, but Wii U is still a ways off from becoming a crystal clear product. Stay tuned to IGN as we learn more.

Rich is an Executive Editor of IGN.com and the leader of IGN's Nintendo team. He also watches over all things WWE, Resident Evil, Assassin's Creed and much more. Follow him on Twitter, if you dare!


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Senin, 17 September 2012

The Avengers: Earth's Mightiest Heroes - "Emperor Stark" Review

Note: Full spoilers for the episode follow.

After sitting out several episodes of Earth's Mightiest Heroes following his conversion in "Ultron Unlimited," Vision came back in a big way with "Emperor Stark." The episode kicked off with a great premise, as Vision awoke after a 30-day repair process to discover that Tony Stark had inexplicably chosen to take over the world. If superhero movies have taught us anything, it's that any device promising free, unlimited energy will eventually be harnessed for nefarious purposes.

The episode was certainly a strong showing for Vision, whose inorganic mind suddenly became a major asset in a world where Purple Man ruled all. His interaction with his new teammates was very enjoyable, particularly when Hawkeye scolded Vision for calling the battle "easy." Hawkeye had his own solid moments throughout. It was amusing to see Cap trick him out of being brainwashed by reminding Hawkeye that he doesn't like to do what other people tell him to. Hawkeye's trick shot in space also stood out as a memorable moment. Buit nothing topped the brawl between Thor and Vision. Seeing the latter take on 500 tons of mass and dive-bomb Thor from orbit had to be one of the top moments in the show's two-year history.

What was interesting about Christopher Yost's script for "Emperor Stark" is that it showed a bit less less direct influence from the Avengers comics than usual. Technically this episode could be said to be inspired by the Emperor Doom graphic novel, but the cast of characters, their motivations, and Purple Man's role in the story were heavily modified. Purple Man is known for committing some heinous acts against Marvel's heroes. And while his misdeeds in this episode certainly didn't outclass those in Brian Michael Bendis' Alias comic, he still managed to hit Tony closer to home than any other villain in the series. The fact that it was all merely revenge for being made to look foolish in public was a nice extra touch. Star Trek: The Next Generation's Brent Spiner made a welcome guest appearance as the voice of Purple Man. Spiner seemed poorly suited for the Joker on Young Justice, but here Purple Man had just the right blend of shrillness and subtle malice.

My only complaint with "Emperor Stark" was that it could have been drawn out longer. The ending in particular could have used a bit more attention. Stark noted his own culpability in Purple Man's world domination scheme, but Cap seemed content to brush away his concerns and deliver a typically heart-warming, sappy speech. The extended brawl between the two brought to mind the conflict in Mark Millar's Civil War comic. For a time it seemed as though the series was moving towards a full-on adaptation of that conflict, but with EMH ending in a few months, clearly that won't be the case. Even so, it would have been nice to see the episode end on a slightly more ambiguous note in terms of the Cap/Iron Man dynamic.

That aside, this was easily one of the better installments of Earth's Mightiest Heroes this season. Next week brings the long-awaited return of Hulk and the resolution of the Red Hulk mystery.

Jesse is a writer for IGN Comics and IGN Movies. He can't wait until he's old enough to feel ways about stuff. Follow Jesse on Twitter, or find him on IGN.


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