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Kamis, 11 Oktober 2012

NYCC: Capcom Rebalancing Street Fighter X Tekken

Today, during the Street Fighter 25th Anniversary panel here at New York Comic-Con, Capcom's Matt Dahlgren announced a complete rebalance of Street Fighter X Tekken.

Dahlgren explained that the balancing would be similar to the balancing Capcom performed on the Street Fighter IV series. The update will come free of charge and make adjustments both large and small. Dahlgren offered several examples of the upcoming tweaks, including an adjustment to the life gauge coloring to better visualize how much health has been depleted, and a change to the "Fight" text that appears at the start of matches to avoid blocking the characters on screen.

A host of character-specific changes were also discussed and ranged from minute frame changes for attack animations to buffs in specific techniques. Oddly, an improvement to Cammy's Hooligan Combination was greeted with a tremendous burst of cheers and applause from the audience, leading this author to believe that the entire Street Fighter community must love Cammy. Or something.

Dahlgren ended his talk on the rebalance by announcing that the free update will launch in 2013.

Ryan Clements writes for IGN and, honestly, uses Cammy as a default character right after Ryu. He will admit that this selection is based purely on her awesome beret.


Source : feeds[dot]ign[dot]com

Minecraft Steve is PC’s Vice President

gordoncraftjpg

Half-Life hero Gordon Freeman will no longer walk alone. Via a campaign spokesperson today, Freeman announced that Minecraft Steve will be his running mate, representing the PC platform in the 2012 Video Game Presidential Election!

The pair stunned supporters by holding a completely silent victory party earlier today, forcing audiences to stand in confused silence before ultimately leaving the venue. "Freeman just stood there, staring at us, and I think he was holding a pipe, or maybe it was a crowbar?" one attendee told IGN. "Then the other guy started building some horse or something from Harry Potter? It was weird, man."

IGN sources reveal that the PC nominating committee suggested Freeman appoint Clippy the Paper Clip to write his campaign speeches, but that Freeman will not be appointing any additional staff. Freeman reportedly refuses to expand his cabinet beyond the number two despite widespread protests and desperate requests for him to add a third.

Freeman’s announcement marks the fourth complete ticket to be revealed, following Commander Shepard’s pick of Marcus Fenix for the Xbox 360 platform, Link picking Fox McCloud for the Nintendo platform and Nathan Drake picking Solid Snake to help represent PlayStation. The final candidate -- multiplatform representative Ezio Auditore da Firenze -- is expected to announce his running mate before the end of the week.

IGN will continue to post updates about election news as it’s announced, so for all of the latest updates, keep checking our ongoing coverage on the 2012 Video Game Presidential Election site!

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : feeds[dot]ign[dot]com

NYCC: Wolverine, Iron Man Season One Graphic Novels on the Way

At a retailer breakfast during NYCC today, Marvel unveiled plans for more of its Season One graphic novels -- books that aim to freshen up the earliest adventures of its key heroes -- in the form of Wolverine and Iron Man.

Tackling Wolverine: Season One will be writers Ben Acker and Ben Blacker (of TV's Supernatural) with Salva Espin on art, which explores Logan's journey from hardcore vagabond to X-Man, including his first appearance way back when he battled the Hulk in Incredible Hulk #180.

Iron Man: Season One is being written by Howard Chaykin with art from Gerald Parel, and will aim to modernize Tony Stark's origin once again.

Also announced at the retailer breakfast was Deadpool Killustrated from writer Cullen Bunn, in which the spirit of Deadpool Kills the Marvel Universe lives on with Wade Wilson going around to kill off some literary classics, including Moby Dick, Little Women, Sherlock Holmes, and Dracula.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : feeds[dot]ign[dot]com

God of War: Ascension’s Collector’s Edition Revealed

God of War: Ascension, the prequel that sets the stage for Kratos’ bloody adventures, is set to come exclusively to PlayStation 3 on March 12, 2013. And today, Sony revealed the Collector’s Edition for the game, as well as some goodies that those who pre-order the game can look forward to.

The Collector’s Edition, which will retail for $79.99, comes with a statue of Kratos, a “premium steelbook case,” a full soundtrack for the game, a double XP unlock for multiplayer, a pass covering future DLC releases, and a dynamic theme and avatar pack for your PS3. You can see some of the goodies in the picture below.

If you pre-order either the standard version of the game or the Collector’s Edition, you’ll receive the Mythological Heroes Multiplayer Pack, which allows you to play as Perseus, Orion, Achilles and Odysseus in online battle.

God of War: Ascension’s director, Todd Papy, promises big news concerning the game on Monday, October 15th. Stay tuned to IGN for more on that news when it breaks.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter (@notaxation) and IGN (Moriarty-IGN) and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

NYCC: Teenage Mutant Ninja Turtles - LEGO Style!

Timed to the start of New York Comic-Con today, LEGO has revealed that they have a brand new license theme coming up in 2013 that, as a company spokesman puts it, "is sure to be nostalgic for grown-up fans while keeping today’s youth at the edge of their seats!" Yes, Leonardo, Michelangelo, Donatello and Raphael -- the Teenage Mutant Ninja Turtles -- are coming to LEGO.

The first set to be revealed is The Shellraiser Street Chase. Check it out below:

This is LEGO's first official presence at New York Comic-Con, and they're making the most of it. Located at Booth #1538, LEGO is unveiling the TMNT line (launching January 2013) as well as the following:

  • Two LEGO The Hobbit sets that will be launching in December 2012
  • One LEGO Super Heroes: MARVEL set launching in 2013
  • One LEGO Super Heroes: DC Universe set launching in 2013

The following giveaways will also be held at the con:

  • Exclusive LEGO Teenage Mutant Ninja Turtles character: There will be a raffle beginning on Thursday at 4pm, and then on Friday and Saturday at 11am
  • Exclusive LEGO The Hobbit minifigure: Takes place Friday and Saturday at 4pm

LEGO promises more reveals throughout the weekend, so check back soon, but I also wanted to share with you the method that was used to disclose the new TMNT license to the press. It all started with a mystery package arriving at the IGN offices the other day, which you can see here:

Hmmm, pizza? Tubular?

By the way, turns out they were right: Not really meant for eating.

Talk to Movies Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : feeds[dot]ign[dot]com

Rabu, 10 Oktober 2012

New Django Unchained Trailer Debuts

The Weinstein Co. debuted a new trailer online today for Quentin Tarantino's upcoming western Django Unchained. Check it out!

Django Unchained opens Christmas Day.


Source : feeds[dot]ign[dot]com

Check Out Spielberg's Lincoln Q&A Live Stream

Later today at 9:35pm ET/6:35pm PT, Yahoo! Movies will be hosting a special live Lincoln Q&A with director Steven Spielberg and star Daniel Day-Lewis to promote the upcoming film.

To get in on the action, just tweet your questions using the hashtag #LincolnMovie, and tune in to the live stream video below at the designated time:

Lincoln hits theaters on November 9 (exclusive) and November 16 (expansion).


Source : feeds[dot]ign[dot]com

David Fincher Producing Halo 4 Launch Trailer

David Fincher and Tim Miller will assist with Halo 4’s launch trailer. As announced today, Fincher -- director of Fight Club, The Social Network, The Girl with the Dragon Tattoo and many more -- will serve as executive producer, while Tim Miller (effects lead on Scott Pilgrim vs. the World) will be the trailer’s director. According to Microsoft, “Fincher and Miller will help deliver an emotionally-charged look at the backstory of Halo’s iconic hero, the Master Chief.”

The trailer, called Scanned, looks at the backstory of Chief and introduces “the new threat” he will encounter in Halo 4. Scanned was filmed in Prague and will run for two minutes. It’s referred to by Fincher as “hybridized live-action/CGI “ and will be premiered on Late Night with Jimmy Fallon on October 18th. You’ll be able to find it right here on IGN shortly afterward. For now, Microsoft has released a single still from the trailer:

“Halo is one of the most iconic sci-fi universes, with a depth that allows for amazingly cinematic and emotionally riveting stories,” Miller said. “The chance to tell a story that explores never-before-seen facets of Master Chief’s journey is an honor. Our goal is to deliver a blockbuster, Hollywood-quality trailer that raises the bar for the award-winning legacy of live-action Halo storytelling and gets fans stoked for the return of Master Chief.”

Scanned follows the other recent Halo live action series, Forward Unto Dawn. Halo 4, meanwhile, will hit Xbox 360 on November 6th. For an idea of what you can expect from Chief’s journey, read our hands-on impressions of the campaign. For more info on Halo 4 -- including a guided tour of the multiplayer maps -- look no further than our Halo 4 wiki.

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


Source : feeds[dot]ign[dot]com

New Action Comics Team Revealed

We've anxiously awaited word of who will be taking over for Grant Morrison after he departs Action Comics, but we shall wait no longer. Today on The Source, DC Comics revealed that writer Andy Diggle (The Losers, Daredevil, Green Arrow: Year One) and artist Tony Daniel (Detective Comics, Batman) would be taking hold of the Man of Steel beginning with Action Comics #18 in March 2013.

“I’ve always had a positive experience working with DC Comics, and it’s amazing to be welcomed back into the fold in such fine style,” said Diggle. “Even in an industry dominated by superheroes, Superman is the superhero – the original and best - and I’m flattered, daunted and inspired in equal measure at being given the opportunity to build on such an incredible and historic legacy. The word ‘iconic’ is bandied around a lot in comics, but Superman defines the term. I’m excited to be working with Tony Daniel, whose artistic and storytelling skills will be bringing the world(s) of Superman to stunning visual life. Together we’ll be carving out spectacular new adventures that respect the past while redefining the future of the Man of Steel.”

“First, let me say that I am really excited to be working with Andy Diggle on Action Comics,” continued Daniel. “Superman is a character I've wanted to work on for quite a while now and I'm now very fortunate to be given this tremendous opportunity to work with such an iconic character. I look forward to drawing each and every character in Superman's universe. I anticipate this being a fun ride for me and hopefully for Superman fans as well. I can't wait to get Andy's first script and sharpening my pencils! Thank you everyone for your support of my work on Batman and Detective Comics over the years. I already miss the Dark Knight, but I look forward to starting anew with the Man of Steel in Action Comics. I hope to see you all in Metropolis!”

Nothing specific was mentioned of their storyline plans, but the teaser image showcases Kal-El in the black suit we saw back in Superman #0, where it was revealed he was somehow hanging around on Krypton on some point. It was also previously mentioned that Morrison's last issue would be #16, so it remains to be seen what the plan is for issue #17.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


Source : feeds[dot]ign[dot]com

Kamis, 04 Oktober 2012

New Super Mario Bros. 2 DLC - To Buy or Not to Buy?

Today Nintendo released its first ever bit of paid DLC, in the form of three new Coin Rush packs for New Super Mario Bros. 2. They each feature new levels to rush through, and will run you $2.50 per pack ($7.50 for all three - yay for math!).

Interested? Skeptical? Confused? Then take a look at the guide below for everything you need to know to decide whether you want to throw a few extra bucks Mario’s way.

Who is Mario?

Really? Well, I guess if you really don’t know...

What is Coin Rush Mode?

Coin Rush mode is a feature of New Super Mario Bros. 2, where you’re challenged to collect as many coins as possible as you race through three randomly chosen levels. The catch is that you only have one life for all three levels - if you die, you have to start all over from the beginning. If you’re into bragging (and you know you are), you can activate StreetPass for Coin Rush mode, allowing you to share and receive Coin Rush Challenges from friends. Keep in mind that these DLC packs feature three levels in a specific order, rather than three random levels. You still only have one life though, so good luck with that.

Which DLC Pack is For Me?

If you’re looking for some extra levels to master in New Super 2, one or all of these packs are probably right up your alley. The three choices offer a range of options, so check out the details below to decide which one is right for you. Keep in mind that these new courses are only available in Coin Rush mode - you cannot play them in the main game. And you while you can use the funds from your eShop wallet to pay for them, you cannot purchase these packs through the eshop. To download these packs, go into your game, select Coin Rush mode, then click the Shop icon on the bottom of the page.

Gold Rush Pack

Difficulty: 1 out of 5 stars

Target: 30,000 coins

Price: $2.50

The Gold Rush Pack, as you might expect, is all about the coins. There’s not much challenge here, so it will likely bore anyone looking to really flex their jumping skills. But if you delight in nabbing as many coins as humanly possible, these levels present plenty of opportunity for that, with more coins for the taking than probably any level yet. Golden Flowers, Golden Mushrooms and Golden Loops are all over the place, so if you buy this pack, prepare to go for the gold.

Coin Challenge Pack A

Difficulty: 3 out of 5 stars

Target: 10,000 coins

Price: $2.50

This pack offers more of a challenge than the Gold Rush Pack, but still nothing too crazy. The levels here a bit larger, with more enemies and obstacles to get through. These courses are also more of a scramble for time. You'll need to grab as many clocks as possible to extend your time so you can grab more coins and make it to the end. The cool thing about this pack is that Nintendo will be tracking scores on the New Super Mario Bros. 2 website, so if you get it you'll be able to see how your coin count ranks against the rest of the world.

Nerve-Wrack Pack

Difficulty: 5 stars out of 5 stars (!!)

Target: 15,000 coins

Price: $2.50

This pack is deliciously merciless - definitely not for the faint of heart. Seasoned gamers will love the wicked challenges these levels offer, as each requires spot on platforming and forward thinking to even make it to the end (much less come close to the target coin count). Seriously, one mistake and it’s all over. Just make sure you don’t throw your 3DS in a Mario-fueled rage. You would regret it.

That’s it for the first set of DLC for New Super Mario Bros. 2. Do any of the new packs strike your fancy? Which, if any, do you plan on buying? Tell us all about it in the comments below! And if you can’t get enough New Super, remember that more DLC packs are on the way at the end of October and November.

Audrey Drake is an Associate Editor at IGN and a proud member of the IGN Nintendo team. She is also a lifelong gamer, a frequent banisher of evil and a wielder of various legendary blades. You can keep track of her wild adventures by following Aminka on IGN or @GameOnAminka on Twitter. Game on!


Source : feeds[dot]ign[dot]com

Rabu, 03 Oktober 2012

Why PlayStation Mobile Could Be a Big Deal

"PlayStation Mobile" -- formerly PlayStation Suite -- has been a buzzword around Sony for a while, but today, it finally matters. Maybe. See, while you were worrying about PlayStation Vita sales and where you're scoring your next PlayStation Network Trophy, Sony was worrying about taking on the Apple and Android App Stores. Today, you can begin buying these games.

You should be very excited about this, but cautious at the same time. Let me explain.

PlayStation Mobile is Sony's move to get "PlayStation-like" games on smart phones and tablets -- regardless of brand -- as well as the PlayStation Vita. Basically, PlayStation Mobile gives developers one set of tools to create with and then allows those games to go to gamers regardless of where they play. Any would-be developer can grab the PlayStation Mobile tools for just $99, whip up a title, and get it to the people. Sound familiar? It's the Apple App Store model, and it's a momentous step for PlayStation.

But I expect a lot of speed bumps.

Back in 2009, PlayStation Minis debuted on the PSP, but the movement never took off. The "bite-sized" experiences don't offer online support, don't pack Trophies, and are way too expensive. Part of this problem is that even though these were smaller games, they were still being worked through the traditional PlayStation pipeline. Now, PlayStation Mobile is streamlining the process and letting games get to the people without the traditional hurdles Minis have faced. Young upstarts working in their dorm room now have an affordable shot at getting their games on a PlayStation-certified device.

Does this mean we'll get breakout App Store hits like Game Dev Story and Hexagon to come to PlayStation Mobile? Who knows. If it's easy to port from one platform to the other, sure -- but what's more exciting is the untapped potential. PlayStation Mobile represents the next big mobile/indie game. The title we haven't even thought of that someone is going to tinker around with and publish one day.

Download the PlayStation Mobile title Aqua Kitty: Milk Mine Defender with its old-school graphics, shoot'em up gameplay and chiptune score and tell me that there isn't potential here. Tell me there aren't a million great game ideas out there ready for a crack at the big time.

Aqua Kitty in action.

This is all speculation, of course. PlayStation Mobile has a lot to prove now that it's out in the wild (you can get to the first run of games via the PlayStation Store on the Vita). First and foremost, when most of us think about mobile games, we think of 99-cent endeavors, but PlayStation Mobile titles range from free to $20.

On top of that, there are still a number of questions we as consumers need answered.

  • Will PlayStation Mobile games always come out on Wednesdays rather than Tuesdays?
  • Will there be games every week?
  • Will they ever have Trophies?
  • Will online functionality be supported?
  • How do developers make money? Percentages?
  • What's the approval process for a game like? How long does it take?

I reached out and asked PlayStation these questions, but the rep declined to comment. I wish I could tell you that I have the utmost faith in PlayStation nailing this program, but I expect a lot of speed bumps.

The fact that PlayStation didn't include Trophies in PlayStation Mobile -- a surefire way to give mobile users a stake in the PlayStation Network -- speaks to the platform and its missed opportunities. Pricing is probably going to be too high, online will be nonexistent, and really these are just going to be modern Minis.

That's not the worst thing in the world. I think gamers like you and me might not be super-excited for the program at the moment, but people getting their first taste of PlayStation on their phones won't know what they're missing. They'll begin playing, and PlayStation will begin iterating.

Think of today as the first step. It'll be shakey and there's going to be plenty to improve on, but if PlayStation Mobile can get its feet, it could be pretty impressive when it's running and be the lifeblood of Sony's gaming division. One day, PlayStation won't be in the hardware business -- there will be no PlayStation console for you to wait in line for. Buying studios to make games and getting PlayStation Mobile off the ground are examples of PlayStation future-proofing its business, making sure there's still a PlayStation even if you're playing its games on a Microsoft device.

It's just a question of whether or not the moves are going to work.

Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg's shenanigans on IGN and Twitter. Beyond!


Source : feeds[dot]ign[dot]com

Minggu, 30 September 2012

The Best of Tim Burton

There are very few mainstream directors working today whose style is as immediately recognizable as Tim Burton's. He is a man obsessed – and many would say, possessed – by the macabre, the romantic and the grotesque, sensibilities that entwine themselves through the DNA of his every project, no matter how innocuous the subject matter.

But Burton has been regarded as a ‘one for the studios, one for me’ kinda guy, and arguably his smaller, more personal efforts triumph over the larger blockbusters. Of late, the underwhelming combo of Alice in Wonderland and Dark Shadows have left us wondering if the director can still capture his particular brand of dark magic in a bottle. Fortunately, the upcoming stop-motion pic Frankenweenie proves that not only is the master of the macabre back, he’s still got plenty of bite.

Here, we celebrate the best of the wild-haired maestro.

Mild spoilers ahead. Please note, we've limited this list to Tim Burton's directorial efforts.

5: Frankenweenie

Frankenweenie, while small in scope, is indeed a triumphant return to form for Burton. It's also immediately familiar, an amalgamation of ‘Burtonisms’ from a number of his previous works: a black and white palate, stop-motion-animation, a rousing Danny Elfman score and a plasticine Winona Ryder looking uncannily (and slightly unnervingly) like a young Lydia Deetz. Even our hero’s hometown feels familiar, evoking Edward Scissorhands' whitewashed '70s-style suburbia. For Burton loyalists, there are a ton of nostalgic delights to be found in the shadows.

Like Burton's earlier Ed Wood, Frankenweenie is a loving tribute to the horror features of yesteryear,  peppered with characters modeled on iconic horror creatures and clever visual nods to creature-features. Frankenweenie is a film rich in detail - unsurprising, considering it took 33 animators to produce five seconds of film per week - and crafted with real cohesion. Most importantly, at Frankenweenie's heart is a very simple and touching story about a boy's love for his dog, that will resonate with anyone who's ever owned - and lost - a pup of their own.

4: Beetlejuice

Kids loved the ‘80s comedy classic Beetlejuice, although very few would dare say his name three times afterwards, so repulsive (and terrifically manic) was Michael Keaton’s central performance. The tale of a recently deceased couple’s encounter with a sleazy scare consultant is Burton at his sardonic best, delivering the kind of sharp-edged piss-take of American suburbanites he would return to time and time again.

Beetlejuice is also one of Burton’s more bizarre efforts, his vision of the afterlife at once horrific and hilarious, and ripe for some of the most memorable sequences in Burton history ('Day-o' and the sandworm spring immediately to mind.) And while Keaton undoubtedly steals the show, the rest of the cast is excellent; from Winona Ryder’s 'one big dark room' emo teenager to Catherine O’Hara’s shrill artistic visionary. Brilliant, surreal stuff.

3: Batman Returns

The sheer inventiveness of Burton’s second Batman outing is overwhelming, as if Burton had shrugged his shoulders and said 'screw it' after the slightly more tempered 1989 original. Batman Returns' Gotham City is a schizo-never-never land, populated with sideshow freaks who choose to exhume their issues by donning rubber suits or building penguin armies. It’s an unadulterated and utterly unique take on the Batman universe, and fascinates despite an unapologetic departure from the continuity of the comics.

While Batman Returns may not be remembered for its entirely cohesive narrative, it is remembered for its brilliant characters - Danny DeVito is indelible as the cackling Penguin, and Michelle Phieffer's purring Catwoman fast-tracked many kids into an early puberty. Further, it’s a visual wonder, with an aesthetic so quintessentially Burton; gothic architecture, shadowy alleyways, melancholy snowstorms and all.

2: Edward Scissorhands

Edward Scissorhands was Burton’s fist movie developed on his own, and remains his most haunting. The movie is an intoxicating blend of Burton’s aesthetic style and the most crystallized expression of a theme that was to be repeated throughout his later work; the outsider struggling to fit in.

As Edward, Johnny Depp is an exercise in pathos, his sweet-nature spiked with moments of frustration and rage at his inability to be normal (“hold me?” “I can’t.”) Of course, his uniqueness is what makes him so special, and therein lies the obvious comparison to Burton himself, who has always perceived himself as an outsider - a troubled artist - looking in. Topped off with one of the more heartbreaking scores from Danny Elfman, Edward Scissorhands is a triumph.

1: Ed Wood

Ed Wood is one of Tim Burton’s most sweet-tempered films, focused on the notorious ‘auteur’ of the ‘50s, Edward Davis Wood, Jr.  Burton had found something of a soulmate in the famously eccentric wannabe-visionary; like Burton, Wood was obsessed with cinema, finding pleasure in every frame – albeit completely without taste. The black and white film never mocks, rather, joyfully plays tribute to Wood’s bizarre character and career.

As the titular Wood, Johnny Depp proved to the world he was more than just a soulful dramatic actor, turning in the kind of freewheeling, all-in performance that foreshadowed Jack Sparrow. But it's Martin Landau who ultimately steals the show as ‘ex-boogeyman’ Bela Lugosi, the melancholy, egotistical horror legend who spent his final years starring in Wood's disasters. This is Burton at his most introspective, Burton at his most nostalgic, and Burton at his best.

How would you rank Burton's films? What should be on here that isn't? Let us know in the comments.

Lucy O'Brien is Assistant Editor at IGN AU. You should talk to her about games, horror movies and the TV show Freaks & Geeks on IGN here, find her on Twitter here or meet the rest of the Australian team by joining the IGN Australia Facebook community.


Source : feeds[dot]ign[dot]com

Jumat, 28 September 2012

iSorry - A History of Apple's Apologies

Apple CEO Tim Cook issued a public apology for Apple's new Maps app today, stating that the company "fell short" of "the same incredibly high standard" its customers expect it to meet.

This isn't Apple's first apology and probably won't be its last, but it may be its most satisfying.

It's not hard to see why a consumer-electronics company wouldn't want to admit its mistakes too definitively; beyond the risk of class action suits, it can be bad for a company's reputation. Because, the fact is, apologies make for news. (Yes, we realize we're complicit in this.)

But historically, Apple's apologies (we came up with ten) have often left something to be desired. Coupled with the sometimes unreasonable expectations it encourages in its customers, Apple's understandable restraint in acknowledging problems might come off as smug or prevaricating. Still, what's more repellant than an insincere apology?

Here's our account of Apple's reluctant admissions that even Apple makes mistakes over the last five years, complete with background info and a bit of kindergarten-culture commentary.

Sorry You Paid So Much for Your iPhone. (Sept 2007)

This is actually Apple's first on-record public apology we could find. Two months after the original iPhone was released, it got a pretty major price-drop: $200 across the board. The 8GB iPhone went from $599 to $399. Understandably, anybody who'd bought the iPhone when it first launched (or, worse, the day before it got a price drop) felt cheated.

Did Apple give them their $200 back? iDon'tThinkSo. But it did offer them $100 in store credit. And Steve Jobs actually said "We apologize for disappointing some of you." And Apple's price drops since have been more predictable.Of course, Jobs' apology came after three lengthy paragraphs explaining why dropping the iPhone's price was the right decision - that a bigger user-base would be better for everyone with an iPhone, and that "if you always wait for the next price cut or to buy the new improved model, you'll never buy any technology product."

And he was right about both those things. But he didn't acknowledge that what bothered folks was the capricious nature of the price-drop. There's a reason the rhythmic life cycle of iPhone models (and prices) is foreseeable these days.

Source: Apple

Sorry (And Sorry Again) MobileMe Is Broken. (July 2008)

The precursor to iCloud (and successor to .Mac) had a bumpy launch, with server problems, a broken webapp and other bugs. And because advertised MobileMe's cloud syncing as "push", users were disappointed to find that their computers would only sync every 15 minutes.

Apple's response in this case was refreshingly sincere: "we are going to stop using the word ‘push’ until it is near-instant on PCs and Macs, too. [And] we want to apologize to our loyal customers and express our appreciation for their patience by giving all current subscribers an automatic 30-day extension to their MobileMe subscription free of charge."

Not bad! Of course, that apology came in an email...

Source: Wired

Sorry About Baby Shaker. (Apr 2009)

The same week the App Store saw its billionth download, Apple pulled an app that had users quiet a crying baby by, well, shaking their phones.

The app was discovered by a Shaken Baby Syndrome advocacy group, but by the time they'd organized a protest and alerted the media, Apple had already pulled the app and issued its biggest apology yet:

"This app is deeply offensive and should not have been approved for distribution on the App Store. We sincerely apologize for this mistake."

But Patrick Donohue, founder of the Sarah Jane Brain Foundation, wasn't satisfied. Citing Apple's refusal to release its criteria for App Store gatekeeping, he said Apple's statement was "directed at the media to kill the story. This is the most cynical apology I have ever seen."

Source: Information Week

Sorry the iPhone 4 Is Our Hottest Phone Ever. (June 2010)

Check out Apple's bragpology after high pre-order demand for the iPhone 4 crashed its site:

"Yesterday Apple … took pre-orders for more than 600,000 iPhone 4s. It was the largest number of pre-orders Apple has ever taken in a single day and … many of our order and approval systems malfunctioned. Many customers were turned away or abandoned the process in frustration. We apologize to everyone who encountered difficulties, and hope that they will try again."

Source: Apple

Sorry You're Holding Your iPhone 4 Wrong. (July 2010)

Remember Antennagate, when just touching part of an iPhone 4's aluminum side might drop a call? Apple didn't apologize for this one at first, recommending that iPhone 4 owners "avoid gripping it in the lower left corner in a way that covers both sides of the black strip in the metal band, or simply use one of many available cases," and calling the problem "a fact of life for every wireless phone."

When people still insisted the issue was way worse on the iPhone 4 than any phone they'd ever used, Apple released a second statement, explaining that the "dramatic drop in bars" was caused by phones falsely displaying more bars than the signal strength called for. "The formula we [have used] to calculate how many bars … to display is totally wrong," Apple told the press, before explaining that the problem would be "fixed" by a software update that made the first three bars bigger and easier to see.

Apple did remind customers that they had 30 days to return their iPhone if they didn't like it, but the statement maintained that "the iPhone 4's wireless performance is the best we have ever shipped," and its guidelines for technical support staff still instructed, "We ARE NOT appeasing customers with free bumpers – DON'T promise a free bumper to customers."

Source: Engadget, Apple, Gizmodo

Sorry Our Last Apology Sucked. (July 2010)

Thought Antennagate was over? So did Apple, but customers and the media had other plans.

While Apple never recalled the iPhone 4 or admitted to a design flaw, it did eventually offer some customers a free bumper case, and the phone's antenna design was eventually quietly revised to fix it.

Siri: "Sorry My Servers Are Down." (Nov 2011)

In early November last year, early adopter of the iPhone 4S experienced Siri outages. Her servers may have been down, but Siri still had the manners to say, "Sorry I am having trouble connecting to the network."

Sorry Siri's Pro-Life. (Dec 2011)

If you lived in New York and asked Siri for directions to the nearest abortion clinic, it would have told you last December that she couldn't find any. If you lived in DC, Siri would have taken you to an anti-abortion "crisis pregnancy center".

When Nancy Keenan of the National Abortion and Reproductive Rights Action League brought the issue to Apple's attention, Tim Cook responded personally:

"While [Siri] can find a lot, it doesn't always find what you want. These are not intentional omissions meant to offend anyone, it simply means that as we bring Siri from beta to a final product, we find places where we can do better and we will in the coming weeks."

Calling it a "glitch" isn't exactly an apology, but if that's all it was, maybe an apology wasn't warranted.

Source: Business Insider

Sorry the Galaxy Tab Isn't Cool Enough to Be an iPad Knockoff. (Coming Soon)

Back in July, Apple lost an infringement case against Samsung in the UK. In his ruling, Judge Birss said the Galaxy Tabs "are not as cool" as the iPad.

But he also ordered Apple to print a public apology to Samsung for accusing it of design theft. Apple has a stay on this order until the appeal is heard in October, so check back soon to find out just how awesome Apple's next apology is.

Source: Bloomberg

What do you want to see your favorite (or least favorite) electronics company apologize for? Let us know in the comments.

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


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Marc Webb Confirmed to Direct Amazing Spider-Man 2

Sony announced today that Marc Webb will reprise his directing duties for The Amazing Spider-Man 2. Webb's involvement had been in question due to some outstanding commitments he had with 20th Century Fox, but those appear to have been hashed out for the sake of retaining him for the sequel.

Star Andrew Garfield was also confirmed as returning to play Spidey, while the studio says Emma Stone is in talks to reprise her role as Gwen Stacy.

The screenplay is by Alex Kurtzman & Roberto Orci and Jeff Pinkner based on a previous draft by James Vanderbilt. The film will be produced by Avi Arad and Matt Tolmach.

“We could not be more confident in the direction we are taking this new Spider-Man storyline and we are tremendously excited to be ramping up production again with Marc at the helm and Andrew continuing on as  Peter Parker. We can’t wait to share what we have in store for Peter and Spider-Man with audiences worldwide," said Doug Belgrad, president of Columbia Pictures, and Hannah Minghella, president of production for the studio, in a statement.

The Amazing Spider-Man 2 is slated for release in 3D on May 2, 2014.


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Kamis, 27 September 2012

Who Kojima Wants to Play Snake in MGS Movie

Speaking at the Eurogamer Expo in London today, Hideo Kojima has shed some light on the casting process for the upcoming Metal Gear Solid movie, which is to be produced by X-Men and Spider-Man's Avi Arad.

Although many Kojima fans will know that the legendary game developer originally wanted a career in film, he is not disappointed that he will not be the one to write the script or direct the upcoming Metal Gear Solid production. "I should not be the one to make Metal Gear into a movie," he said, although he will be working alongside Arad on script and casting.

As for who should play Snake, Kojima revealed some insight into the casting process. Originally he'd wanted a big star - specifically, he mentioned Hugh Jackman - but he's since changed his mind.

"If I talk to much about this Avi might get mad at me," he said, "but after thinking about it more, it’s probably better to go for someone new, a rising star, someone who hasn't been typecast before as a particular kind of character, so that’s the route we’re going right now.

"Avi is very good at finding these people, and I think we can find someone who can make it big and have Solid Snake be their break into the movie industry."

We outlined out dream Metal Gear Solid movie cast just a few months ago, and Hugh Jackman was the favourite for Snake - it's a shame that we definitely won't be seeing him in the role. With what Kojima said in mind, who would be your pick for Snake?

Keza MacDonald is in charge of IGN's games coverage in the UK, and usually isn't a big fan of snakes. Follow her on Twitter and IGN.


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Rabu, 26 September 2012

Flood Confirmed for Halo 4

343 Industries has confirmed that The Flood will return in Halo 4. In a massive set of screenshots released today (which may contain campaign spoilers), Microsoft showed off The Flood in action, as well as a new map. The Flood will return in a new multiplayer mode called Flood.

Separately, during an event at the London Film Museum in Covent Garden last night, 343’s Frank O’Connor confirmed that Halo 4 is complete and ready for certification. According to Videogamer, O’Connor reported that "We had a big piece of news yesterday back in the office, which is that the game is literally finished at this point. They are handing it off through the various certification processes and that, and we're done. It's been three years of incredibly hard work by about 300 people." Developing story…

Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.


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Senin, 24 September 2012

First Look Photo: Hugh Jackman in The Wolverine

20th Century Fox released the first photo today of Hugh Jackman from The Wolverine, the upcoming sequel directed by James Mangold.

The Wolverine opens July 26, 2013.


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Jumat, 14 September 2012

Arrow Gets Comic Book Tie-In

It was announced today that the new CW television show Arrow, based on Green Arrow from DC Comics, will have a comic book of its own. Revealed over at CBR, showrunners Marc Guggenheim and Andrew Kreisberg will be writing the series, which will release weekly in digital-first installments that retail for 99 cents on the DC Comics app and then be collected in print issues later.

The series will debut on October 10, the same day that the pilot airs on CW, and will be drawn by legendary Green Arrow artist Mike Grell. Subsequent chapters will be drawn by Sergio Sandoval and Jorge Jimenez. The series will start print releases on November 28 that will release for $3.99.

Back at San Diego Comic-Con, DC offered a freebie comic book tie-in to Arrow that was co-written by the showrunners and Geoff Johns. Guggenheim told CBR, "It was a little while after the free comic we co-wrote with Geoff Johns for San Diego Comic-Con [when DC approached us]. We loved the idea because (a) we love comics and (b) we sensed the opportunity to do something that struck us both as unprecedented. We come up with a lot of stories in the writers room, but only have 42 minutes each week to tell them. That leaves a lot of story and backstory left over that we like having the opportunity to tell. To our knowledge, nothing's ever been attempted on a scale like this before."

He added, "We have a real -- and exciting -- opportunity to tie in, fill in and -- and this is our favorite -- tease upcoming moments in the series. If you read the digital comics, you'll be getting stories that not only tie in with the television narrative, but also preview it."

DC recently launched Smallville: Season 11 as a digital-first comic to much success, so hopefully Arrow can be a repeat performance.

Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter, or find him on IGN. He loves superhero pets so hard.


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Kamis, 13 September 2012

Pokemon Mystery Dungeon 3DS Announced

Almost all of today's Nintendo news has been centered on the Wii U, but amidst the chaos of price and release date announcements for the new home console, one piece of interesting 3DS information came to light – the Pokemon Mystery Dungeon series is coming back. Nintendo announced a 3DS sequel for the series via Japan's CoroCoro magazine, and its title translates roughly as "Pokemon Mystery Dungeon: Magnagate and the Infinite Labyrinth."

The CoroCoro issue went on to showcase images of the game which confirmed a 3D visual style and the presence of Unova region Pokemon. You can select Snivy, Oshawott, Tepig, Pikachu or Axew as your starter.

The "Magnagate" mentioned in the subtitle, meanwhile, refers to a type of portal in the game that teleports your Pokemon team into dungeons – you can create new Magnagates by using an included AR feature and scanning things. What things to scan? We don't know yet. Could be specialized QR codes, like Pokedex 3D. We'll have to wait and see.

Nintendo of America hasn't had anything to say about the game yet, but it's probably a safe bet that it will be localized for Western audiences. Most Pokemon titles are, and the Game Boy Advance and DS systems got a total of five Pokemon Mystery Dungeon games between them. So again, safe bet.

We'll go ahead and pencil it onto your TBA 2013 list, NOA.

Lucas M. Thomas is IGN Nintendo's wise old sage, having worked to cover the worlds of Mario, Link, Samus and all the rest of the Big N's creations for over six years here. You can follow him on Twitter.


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Get All The New Wii U Info Here

Nintendo revealed an absolute ton of information about the Wii U today, including launch details for every territory and new game details. Here's everything that happened during the Japanese, North American and European Nintendo Direct broadcasts, all in one place.

LAUNCH DATE AND PRICE

The Wii U will launch in North America on November 18th, Europe on November 30th and on the 8th December in Japan.

It comes in two models: Basic and Premium. Basic comes with 8GB of memory, the console, a gamepad, sensor bar, HDMI cable and AC adaptor in the US, and without a sensor bar in the EU. Premium comes with 32GB of memory, console, gamepad, charging cradle and stands for the console and gamepad, and Nintendo Land.

Premium also comes with a Nintendo Network Premium Subscription, which gives you discounts on Nintendo games bought online. According to Nintendo EU's press release, it is "a reward programme that grants points for digital purchases in Nintendo eShop. Valued at around 10% of the original Nintendo eShop price, this credit can be used against future purchases once you reach a minimum of 500 points."

The price in the US is $299 for the Basic and $349 for the Premium. Nintendo never announces prices for Europe due to previous issues with the EU, so it'll be up to retailers to decide. Early listings ranged from £210 to £320. Tesco currently has it at £249 for Basic and £299 for Premium.

THE GAMES

The launch day games in Europe have been confirmed as New Super Mario Bros U, Nintendo Land, FIFA 13, ZombiU, Rayman Legends, Mass Effect 3, and Call of Duty Black Ops 2. There's no definite list for the US, but we can assume it will be very similar.

The biggest surprise of the day was without a doubt Bayonetta 2 (yay!), which was announced as a Wii U exclusive. Wow. Platinum Games' other Wii U title, cute superhero-strategy mashup Project P-100, was retitled The Wonderful 101.

On the multiformat side, Activision and Nintendo finally confirmed Call of Duty: Black Ops 2 for Wii U. Activision is also bringing Skylanders Giants to the party. We'll be seeing Aliens: Colonial Marines in the "launch window" as well. Tekken Tag Tournament 2 will have new, Wii U exclusive content - including Nintendo costumes and power-ups. An Ultimate edition of Monster Hunter 3 will be coming to Wii U as well as 3DS from Capcom. The full line-up of Nintendo Land mini-games is also now out in the open.

Nintendo released a list of over 50 launch window games in North America and Europe - that's games released between November and the end of March. You can read the full list right here.

IT BEGINS. Stay with IGN for everything on the Wii U in the run-up to launch.

UK Games Editor Keza MacDonald wasn't totally sold on the Wii U when it was announced, but has really warmed to it since this year's E3, and will now definitely be getting one. Follow her on Twitter here, or on IGN.


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