Kamis, 11 Oktober 2012

T-Shirt of the Day - Mordor

Welcome to IGN's T-Shirt of the day! We may not be experts in the field of fashion, but we know an awesome t-shirt when we see one. We'll be posting one every day, 'til the end of time. Or until we stop. Whichever comes first.

Maybe you're convinced Mordor's denizens are tragically misunderstood. Or maybe the queue for Space MountDoom just stresses you out. Today's shirt says everything about Disneyland we never could.

Red Bubble - $25 + shipping

Love it? Hate it? Already wearing it? Let us know in the comments.

And in case you missed it: yesterday's T-Shirt of the Day!

Jon Fox is a Seattle hipster who loves polar bears and climbing trees. You can follow him on Twitter and IGN.


Source : feeds[dot]ign[dot]com

ESPN college football guru Beano Cook dead at 81

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 In this undated photo provided by ESPN, host Chris Berman, left, and and college football commentator Carroll "Beano" Cook are shown discussing the NFL Draft. Cook died in his sleep Thursday, Oct. 10, 2012, the University of Pittsburgh announced. The 81 year-old commentator had worked for the sports network since 1986 and was the sports information director at his alma mater, the University of Pittsburgh, from 1956 to 1966. (AP Photo/ESPN, Rick LaBranche)
Rick LaBranche
In this undated photo provided by ESPN, host Chris Berman, left, and and college football commentator Carroll "Beano" Cook are shown discussing the NFL Draft. Cook died in his sleep Thursday, Oct. 10, 2012, the University of Pittsburgh announced. The 81 year-old commentator had worked for the sports network since 1986 and was the sports information director at his alma mater, the University of Pittsburgh, from 1956 to 1966. (AP Photo/ESPN, Rick LaBranche)
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Get Your Villanova Wildcats Gear Here

    PITTSBURGH - The folksy ESPN college football commentator Beano Cook has died.

    The 81 year-old commentator had worked for the sports network since 1986 and was the sports information director at his alma mater, the University of Pittsburgh, from 1956 to 1966. The university announced Thursday that Cook had died in his sleep.

    "He was one of a kind," ESPN executive chairman George Bodenheimer said. "There never was and never will be another Beano. His combination of humor, passion, love of college football and his engaging personality left an indelible mark on the sport and touched anyone who knew him."

    Cook grew up in Pittsburgh before graduating from the university in 1954, and was known for his love of the college game and, in particular, championing the cause of northeastern teams including Penn State and Pitt before either school was a nationally known power.

    "Beano Cook was an American original. His passion, depth and breadth of knowledge, and humor were unique," ESPN host Chris Fowler said. "He was an invaluable early mentor to me and friend. His imprint can still be seen on GameDay each week."

    Cook, like many in the business, fell in love with simply being around the competition. With a career that took him so many places, it was hard not to get wrapped up in it.

    "Getting to know the athletes really provided me with my fondest memories," Cook once said. "That was the most fun."

    Cook was ABC Sports' press director for the NCAA after leaving the SID job at Pitt, and later worked in as a writer or media representative for the St. Petersburg Times, Miami Dolphins, the Mutual Radio Network, and CBS before joining ESPN.

    "Beano was a unique human being and he was college football at ESPN. I am indebted to him. Beano was a tremendous help at the start of my television career and I would not be where I am today without him," ESPN analyst Lee Corso said. "I am forever grateful to Beano and the time we spent behind the GameDay desk."

    Carroll Cook received his distinctive nickname as a youth, when his family moved from Boston to Pittsburgh. A neighbor of the Cook family said, "Oh, from Boston, like the beans" and tabbed the seven-year-old "Beano."

    Cook, like so many of his career stops, is fondly remembered at Pitt, where the media room in the Petersen Events Center is named after him.

    "Beano left a legacy never to be matched. Not matched in accomplishment, wit or loyalty," Pitt athletic director Steve Pederson said. "Like so many others, it has been my privilege to be the beneficiary of Beano's counsel and friendship. He loved the University of Pittsburgh and his name is synonymous with all good things at Pitt.

    "We all feel a tremendous void in our lives today."

    Many in and around college football concurred on Thursday.

    "It's a sad day for college football," Penn State coach Bill O'Brien said. "Especially in the state of Pennsylvania, where he was an icon."


    Source : philly[dot]com

    Ex-Bulletstorm Devs' New Studio Licenses Unreal Engine

    Former People Can Fly founders Adrian Chmielarz, Andrzej Poznanski and Michal Kosieradzki have formed a new indie studio called The Astronauts. The ex-Bulletstorm developers licensed Epic's Unreal Engine 3 for its first unannounced game, which is set for release sometime in 2013. There's no word yet which platforms the team is developing for.

    Chmielarz called the decision to use Unreal a "no-brainer" given the team's six-year history working with the engine, and says "we are on a quest to map uncharted waters, and Epic’s tech provides the stability required for success."

    Chmielarz, Pozanski, and Kosieradzki left People Can Fly around the time Epic acquired the studio in August.

    It's also interesting that The Astronauts have not licensed the use of Epic's Unreal Engine 4, which powers Fortnite. The possibilities for what the game could be range from high-end PCs, consoles, all the way to mobile, as UE3 is what powers the Infinity Blade series.

    What would you like to see from this new independent team?

    Mitch Dyer is an Associate Editor for IGN's Xbox 360 team. He’s also quite Canadian. Read his ramblings on Twitter and follow him on IGN.


    Source : feeds[dot]ign[dot]com

    THE Comic Vine Review by Gregg Katzman Zero Issue reviews User Reviews Never jump onto a floating prison Black Diamond Probability – Mission One: Black Ops About this Comic Book Cover About this Comic Book Cover In this comic volume Top Editors Quick Look: Fractured Soul Quick Look: Derrick the Deathfin


    Source : comicvine[dot]com

    NYCC: Wolverine, Iron Man Season One Graphic Novels on the Way

    At a retailer breakfast during NYCC today, Marvel unveiled plans for more of its Season One graphic novels -- books that aim to freshen up the earliest adventures of its key heroes -- in the form of Wolverine and Iron Man.

    Tackling Wolverine: Season One will be writers Ben Acker and Ben Blacker (of TV's Supernatural) with Salva Espin on art, which explores Logan's journey from hardcore vagabond to X-Man, including his first appearance way back when he battled the Hulk in Incredible Hulk #180.

    Iron Man: Season One is being written by Howard Chaykin with art from Gerald Parel, and will aim to modernize Tony Stark's origin once again.

    Also announced at the retailer breakfast was Deadpool Killustrated from writer Cullen Bunn, in which the spirit of Deadpool Kills the Marvel Universe lives on with Wade Wilson going around to kill off some literary classics, including Moby Dick, Little Women, Sherlock Holmes, and Dracula.

    Joey is IGN's Comics Editor and a comic book creator himself. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He loves superhero pets so hard.


    Source : feeds[dot]ign[dot]com

    God of War: Ascension’s Collector’s Edition Revealed

    God of War: Ascension, the prequel that sets the stage for Kratos’ bloody adventures, is set to come exclusively to PlayStation 3 on March 12, 2013. And today, Sony revealed the Collector’s Edition for the game, as well as some goodies that those who pre-order the game can look forward to.

    The Collector’s Edition, which will retail for $79.99, comes with a statue of Kratos, a “premium steelbook case,” a full soundtrack for the game, a double XP unlock for multiplayer, a pass covering future DLC releases, and a dynamic theme and avatar pack for your PS3. You can see some of the goodies in the picture below.

    If you pre-order either the standard version of the game or the Collector’s Edition, you’ll receive the Mythological Heroes Multiplayer Pack, which allows you to play as Perseus, Orion, Achilles and Odysseus in online battle.

    God of War: Ascension’s director, Todd Papy, promises big news concerning the game on Monday, October 15th. Stay tuned to IGN for more on that news when it breaks.

    Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter (@notaxation) and IGN (Moriarty-IGN) and learn just how sad the life of a New York Islanders and New York Jets fan can be.


    Source : feeds[dot]ign[dot]com

    The Walking Dead Producers Talk Season 3 and Introducing Michonne, The Governor, the Prison and More

    With The Walking Dead returning for the much-anticipated Season 3 this Sunday, I recently had the chance to sit down with executive producers Robert Kirkman and Glen Mazzara to discuss what fans can expect this year.

    Kirkman, the creator of The Walking Dead, and Mazzara, who serves as showrunner, talked about the introduction of key comic book elements this season, how the characters are evolving and much more.

    For those who are super spoiler-phobic, no big twists and turns are revealed, beyond previously and officially revealed story elements of Season 3, though some basic plot details – and one cool zombie-visual -- from the season premiere are discussed.

    IGN TV: How did you decide to do the time jump? Robert, you’ve about how, if you think about it, the first two seasons were pretty compressed, time-wise. This is a pretty big leap to make just as far as how much we’ve seen these people to this point.

    Robert Kirkman: I know that one of the vehicles that come from television that I really like is the gap between seasons. I really love it when shows do that. I think The Sopranos did it really well. They were off the air for 18 months, and when they came back 18 months had passed in the lives of the characters. I think that’s a really cool thing. To me, it’s always fun to come in a little late in the game and see the characters in a much different light, and then spend the first episode going, “Oh, that’s what this person is doing now,” and, “Oh, they have this opinion now,” and, “Oh, these behaviors are a little bit different.” You know, it casts the characters in a bit of a different light. It also helps you separate things from season to season, which I think is really cool.

    Glen Mazzara: Yeah, and I think it was important to show the effects of Rick’s leadership on the group. They’ve come together, they’re a tight-knit group -- that’s interesting. It was kind of exciting for us to advance the story and let the audience catch up. I guarantee people are going to say, “Are we ever going to see a flashback episode of what happened during the winter?” I’m going to go on record and say, “No. You’re seeing the story we want you to see, and this is part of a new story.” So we really wanted to advance things, move things forward and let the audience catch up.

    IGN: Going in, you’ve got two characters that you’re introducing, both from the comics and both with a lot of expectations and a lot of popularity. On a visual level, Michonne is obviously matching with the comics much more than the Governor. How much did you debate did you have about how much you wanted to stick to the comics with those two characters?

    Mazzara: First of all, we went with the best actors, who came in and really got the roles and got the characters and we’re very, very happy with the work that David [Morrissey] and Danai [Gurira] are doing. And they’ve added so much throughout the season. The question came up about Michonne’s iconic look, with the dreads, and that was something that was important to Robert - that she match the look of the character in the comic books. So we worked on that. Originally, I wasn’t so sure. I was afraid a wig might look fake. But we had conversations and experimented with the wig until it was to everybody’s satisfaction. We went ahead with it. With the Governor, he’s a developing character, so what you see is just what you’re getting now. But that’s a character that will continue to evolve and change, and we’ll see what happens with him. But that character did change in the comic book. People tend to forget that.

    IGN: Robert, I’m sure it’s been funny for you to see that there can be super fans of the comic who are more precious about things being changed than you are and want everything to stay exactly the same. How do you go about making those decisions on what’s really important to you to look or stay the same, both visually or in other ways?

    Kirkman: Yeah, I think it’s very important to recognize that the television show and the comic book series are two different things. I think that there are really cool, really memorable, really important moments from the comic book series that have existed over the life of it. There are some of those that I absolutely feel need to be adapted into the show in order for it to be a Walking Dead show, and there are other things that I think can be changed and should be changed. This is an adaptation, and keeping things fresh and lively and changing things up actually makes it better. I think that those diehard fans that are saying, “Oh, it’s not exactly like the comic. I want the exact same stuff,” I think they would be bored with the show if they had gotten their wish. I think it’s very important to add new material to this and make it as exciting as possible, just because the comic book is exciting and new. That’s one of its charms.

    IGN: The first two seasons have a lot about Shane versus Rick and their differing styles of leadership. Now we’re going into this new season and Shane is out of the picture, but Rick has changed himself. At the place he is now, how does his style of leadership match or not match the Governor?

    Mazzara: That’s a great question. I think Rick is initially a lot more honest than the Governor. I think the Governor is playing a game and a long con. He has an ultimate agenda that’s very important to him. Rick’s face is sort of pressed right up against the glass, and he has very immediate needs of keeping this group alive, finding a safe place, preparing a safe place where his wife can have a baby so that when the baby’s born, everyone’s safe -- they’re not out on the open road and the crying baby isn’t summoning walkers -- this is what he’s thinking about, the problems at hand. The Governor’s looking down the road a little bit more.

    IGN: Some fans weren’t in love with Lori last season. Can you talk a bit about Rick and Lori and what their dynamic is like this season? Can they get past all that’s happened at this point?

    Mazzara: That’s something that will unfold this season, their relationship. That’s something that’s important to them. I don’t think there’s been any time while they’re out on the road where they could push in and spend time with each other and work out their problems. That’s what she’s saying when we meet her in the season premiere. So I think Rick’s job is to find a safe place for her to have the baby. Then he’s probably thinking they can deal with this problem. But, you know, it’s business first. So Rick’s using life on the road, in a way, as an excuse to avoid repairing his marriage. They’re in conflict, and I think both actors have done a great job of really making you feel like you’re watching a marriage in distress in the middle of a zombie apocalypse. This year, I really think you’ll really feel sympathetic for both characters.

    Kirkman: I think one cool element of this season that we’re going to be exploring throughout is the fact that these are two people that are a married couple, who may just need to take a break. They have come at an impasse in their marriage, they have both definitely done things that the other is not very happy about, but they can’t really do the things that we would do in this world -- step back, try and figure out if we want to stay with this person and what our relationship is actually built on. These people are forced to live together in order to survive. They’re basically on top of each other at all times and not able to deal with their issues. That’s something we’ll be dealing with a lot moving forward.


    Source : feeds[dot]ign[dot]com